Smol update


Yoyoyo,

After posting the game on the /r/Webgames subreddit we got a mountain of great feedback and a loooooot of really positive comments! Thank you all so much!

We've improved the PlayerController a little more to make inputs less precise, and more forgiving. We added Coyote Time, a short Jump Buffer, and we've added a tiny something we call Climb Nudge, so that if you're slightly under the required height of an obstacle, the player will climb up a bit.

These are all very minor improvements, but the smoother playability is very noticable. Especially in the boss level.

Beyond the improvements in the PlayerController, we added a small pulsating bit of vision to the final boss level. So that players can see ahead a little bit, without changing the intended difficulty too much.

That's it.

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I think this will be the last update for this game, unless we discover any new bugs. It is all done, as far as we are concerned. If people like the game (concept) enough, we might revisit it in the future. Maybe make a webgame part two, or an actual, marketable, bigger version. We'll see. Let us know if you want to see that!

Thanks for reading.

Files

WebGL.zip Play in browser
Jun 23, 2022

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